Keep an eye on that page for the update - I don't think that's really Reddit-worthy on its own. The majority of the pokemon should look fine, though.įor those interested in trying to make your own changes to this, I'm planning on releasing the source code eventually as well. There's room for improvement, for sure, but I've been so busy and have tried so many fixes that I figured I'd just get it out as a 'best try'. I did my best, but a few colors may give you ugly or bright results (yellow, cyan, violet.). This is just randomization, and is devilishly hard to fix, I've found. This is final version of my Route 1 for those who saw my previous post, I’m adding a pokeloot in the fence area so that’s what that is for. One more note: some palettes don't end up looking appealing. It worked in everything I wanted to randomize, save a few ideas that would likely make little sense (like randomizing warp data for all doors in the game). This update actually built upon the very first randomizer created, quite a few years back. V.2.0: Holy wow does this randomize everything now V.1. V.2.1: Fixed a glitch in coding Wally's first battle opponent. V.2.2: Fixed a glitch involving evolutions from dual-ability pokemon to single-ability pokemon. I figured I'd share with you all in case you wanted to give it a whirl (Poliwhirl?). By request, added the ability to only change the palettes of shiny pokemon. I know there are a ton of other randomizers out there - most notably the good work done by the Universal Randomizer folks - but this has a few features the others don't. Other goodies, like starting with the National Dex and making TMs come in stacks of 90 TMs, Move Tutor moves, and the compatibility with each pokemon Pokemon previously not randomized (event pokemon, roaming pokemon, gifts, trades, etc.)įixed some evolutions to prevent the requirement for trading Trainer pokemon (including the Battle Frontier) and class titles Items, including visible, hidden, and held by pokemon The Readme found here explains more about the whole thing, but here's what can now be randomized: Good luck.So I finally got off my butt and finished the last few touches on my new version of Emerald Randomizer. ex: If there are 20 double-damage type matchups out of 80 total type matchups, then the new chart will have double damage type matchups about 25% of the time. Dist - Distribution mapping based on original values.ex: If there are 12 half-damage type matchups, then the new type chart will have 12 half-damage type matchups. Shuffle - 1-to-1 mapping with original value count.Randomizes the Pokemon Type Effectiveness Chart Random - Pokemon typings are completely random but those with the same species have the same typing. Shuffling - 1-to-1 mapping, ex: All Fire types turn into Water types Randomizes ONLY the Player Pokemon Typings, including eggs, gifts, and wild encounters. Could all be 95% accuracy or could all be 30% accuracy. Takes all the accuracies in vanilla Pokemon and randomly assigns them to every move. ex: If there are 400 moves with 100 accuracy out of 1000 total moves, then around 10% of the moves will have 100 accuracy. ex: If there are 400 moves with 100 accuracy, then 400 of the moves will have 100 accuracy. Could all be 300 base power or could all be 15 base power. Takes all the base powers in vanilla Pokemon and randomly assigns them to every move. The Pokemon that Trainers use against you. The Wild Pokemon you encounter in grass, caves and other places. In the same vein as previously released randomizers, it provides a customized gameplay experience by allowing you to randomize many things: The Starter Pokemon choices. ex: If there are 100 base 50 power moves out of 1000 total moves, then around 10% of the moves will have 50 base power. The Universal Pokemon Randomizer is a program which will give you a new experience playing Pokemon games. ex: If there are 100 base 50 power moves then, 100 of the moves will have 50 base power. Shuffling - 1-to-1 mapping, ex: All Tackle turn into Judgement ![]() Switches the method of randomization from shuffling to fully random.
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